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Background - Strider - Sega Master System - Retrocharting

Strider Sega Master System - Price Guide & Market Values

Strider - Sega Master System - Retrocharting

Details

Console
Sega Master System
Genre
Platformer
Publisher
Capcom
Release
1991

🌍 Market Value

Last update: 3/24/2026
LOOSE
US/NTSC $28
EU/PAL 8€
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $54
EU/PAL 18€
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $107
EU/PAL 66€
JP/NTSC-J ---
GRADED
US/NTSC $304
EU/PAL 115€
JP/NTSC-J ---

Price History

⚖️ Price Comparator

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Market Value & Price Range: Strider

Market analysis for Strider on Sega Master System. This platformer title, published by Capcom, published in 1991, remains a staple for Sega Master System collectors. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Strider Rare?

Released in 1991 for Sega Master System, Strider is a platformer title from Capcom that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Capcom's classic titles, combined with the appeal of the platformer genre, makes it a solid addition to any Sega Master System collection. Both NTSC and PAL versions are tracked on this page, allowing you to compare regional pricing and find the best deal for your collection.

Description

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item