RetroCharting
Background - Dragon's Lair - GameBoy Color - Retrocharting

Dragon's Lair GameBoy Color - Price Guide & Market Values

Dragon's Lair - GameBoy Color - Retrocharting

Details

Console
GameBoy Color
Genre
Action & Adventure
Publisher
CSG Imagesoft
Release
2001

🌍 Market Value

Last update: 4/6/2026
LOOSE
US/NTSC $35
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $95
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $104
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC $115
EU/PAL ---
JP/NTSC-J ---

Price History

⚖️ Price Comparator

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Market Value & Price Range: Dragon's Lair

Market analysis for Dragon's Lair on GameBoy Color. This action & adventure title, published by CSG Imagesoft, published in 2001, remains a staple for GameBoy Color collectors. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Dragon's Lair Rare?

Released in 2001 for GameBoy Color, Dragon's Lair is a action & adventure title from CSG Imagesoft that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for CSG Imagesoft's classic titles, combined with the appeal of the action & adventure genre, makes it a solid addition to any GameBoy Color collection.

Description

Dragon's Lair is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original. The game is a side-scroller with the character walking slowly. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. The controller layout is reversed from other mainstream NES titles, with Select functioning as the Pause-button while Start is used for the Candle object (which helps reveal hidden weapons). Also, B is used for jumping, and A for attacking (the input of the A & B buttons is almost always the opposite in similar NES games). Two different versions were released later, first for the Famicom, with major improvements on playability and speed, and a second one for PAL regions, expanding upon the Famicom version with new enemies and cutscenes.