RetroCharting
Background - Basketball Nightmare - Sega Master System - Retrocharting

Basketball Nightmare Sega Master System - Prix, Cote & Argus

Basketball Nightmare - Sega Master System - Retrocharting

Fiche Technique

Console
Sega Master System
Genre
Action & Adventure

🌍 Cote Argus

Prix mis à jour le: 06/04/2026
LOOSE
US/NTSC $13
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLET (CIB)
US/NTSC $26
EU/PAL ---
JP/NTSC-J ---
NEUF (SCELLÉ)
US/NTSC $53
EU/PAL ---
JP/NTSC-J ---
GRADÉ
US/NTSC $58
EU/PAL ---
JP/NTSC-J ---

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Échelle de prix et état du marché : Basketball Nightmare

Analyse du marché pour Basketball Nightmare sur Sega Master System. Les données sont actualisées quotidiennement pour refléter les tendances réelles du marché rétro-gaming.

Guide d'achat et authenticité

Basketball Nightmare est-il rare ?

Sorti sur Sega Master System, ce jeu d'action & adventure représente une pièce intéressante pour tout collectionneur.

La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande pour les jeux Sega Master System, combinée à l'attrait du genre action & adventure, en fait un ajout solide à toute collection Sega Master System.

Description

Basketball Nightmare is a basketball game where the player plays basketball against strange humanoid creatures on the court where the creature lives. The player must play and defeat each creature before moving onto a new place with a new harder opponent. The player starts of playing against Wolfs in the Forest and then, upon defeating that opponent, moves on to play Frogs at the Pond, One Eyed Aliens at the Waterfall, Vampires in the Skeleton Cave, Geishas in the Bamboo Forest, before finally playing against Samurais at the Shrine. If the player loses a match then that match can be replayed until won. The player at the start of each match gets to pick how long the match duration is out of the options of 15, 30, or 45 minutes (not in real time) before being placed on the court. When on the court the player always plays towards the right of the court. First the player tries to get the ball from a throw by a well timed button press. When the player has the ball the player has the option