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Background - Jimmy White's 'Whirlwind' Snooker - Sega Genesis - Retrocharting

Jimmy White's 'Whirlwind' Snooker Sega Genesis - Price Guide & Market Values

Jimmy White's 'Whirlwind' Snooker - Sega Genesis - Retrocharting

Details

Console
Sega Genesis
Genre
Action & Adventure
Release
1991

🌍 Market Value

Last update: 4/9/2026
LOOSE
US/NTSC $80
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $156
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $193
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC $212
EU/PAL ---
JP/NTSC-J ---

Price History

⚖️ Price Comparator

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Market Value & Price Range: Jimmy White's 'Whirlwind' Snooker

Market analysis for Jimmy White's 'Whirlwind' Snooker on Sega Genesis. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Jimmy White's 'Whirlwind' Snooker Rare?

Released in 1991 for Sega Genesis, this action & adventure game with stable pricing, reflecting consistent market demand.

The price stability makes this a reliable choice for collectors. The demand for Sega Genesis games, combined with the appeal of the action & adventure genre, makes it a solid addition to any Sega Genesis collection.

Description

Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.