RetroCharting
Background - Iq 180 - Atari 2600 - Retrocharting

Iq 180 Atari 2600 - Price Guide & Market Values

Iq 180 - Atari 2600 - Retrocharting

Details

Console
Atari 2600
Genre
Action & Adventure
Release
1978

🌍 Market Value

Last update: 4/6/2026
LOOSE
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HOT
COMPLETE (CIB)
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NEW (SEALED)
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GRADED
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Price History

⚖️ Price Comparator

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Market Value & Price Range: Iq 180

Market analysis for Iq 180 on Atari 2600. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Iq 180 Rare?

Released in 1978 for Atari 2600, this action & adventure game that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The demand for Atari 2600 games, combined with the appeal of the action & adventure genre, makes it a solid addition to any Atari 2600 collection. Both NTSC and PAL versions are tracked on this page, allowing you to compare regional pricing and find the best deal for your collection.

Description

The title screen shows us 25 letters of the alphabet (where did the Z go?) and 5 symbols, representing little figures. If you press F1 to start, you will see the first screen with all the letters and symbols randomly presented and numbered from 1 to 30. If you move the blinking cursor with your joystick down (in the direction of the red arrows), the second screen will appear with the same letters and symbols also numbered 1 to 30, but in a different order. You will also be confronted by a horrible tune. While the tune is playing, you will have to memorize the positions of the letters and symbols of both the screens by looking at their corresponding number (use your joystick to move the cursor in the direction of the arrows to let the other screen appear) or just write down the thirty letters and symbols of one screen on a piece of paper. When the tune stops, all the letters and symbols of both screens will change into little squares and a timer will count down from 1000 to 0. You have to memory match the same letters (or symbols) by pressing fire when your cursor is on the correct square. When two letters (or symbols) match, you will get 1 point and the two matching letters (or symbols) will stay on screen. When the two letters (or symbols) don't match, they will change into little squares again. If you manage to match all the thirty letters and symbols before the timer reaches zero, you will be confronted by another horrible tune and the game will end. If you do not manage to match all the thirty letters and symbols before the timer reaches zero, you will still be confronted by the same horrible tune and the game will end. When the game has ended you are still able to move the cursor and change squares into letters (or symbols).