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Background - Wizardry: Proving Grounds of the Mad Overlord - Nintendo DS - Retrocharting

Wizardry: Proving Grounds of the Mad Overlord Nintendo DS - Prix, Cote & Argus

Wizardry: Proving Grounds of the Mad Overlord - Nintendo DS - Retrocharting

Fiche Technique

Console
Nintendo DS
Genre
Video Games
Éditeur
none
Sortie
1985

🌍 Cote Argus

Prix mis à jour le: 24/03/2026
LOOSE
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HOT
COMPLET (CIB)
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NEUF (SCELLÉ)
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GRADÉ
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Échelle de prix et état du marché : Wizardry: Proving Grounds of the Mad Overlord

Analyse du marché pour Wizardry: Proving Grounds of the Mad Overlord sur Nintendo DS. Ce jeu de video games, édité par none, publié en 1985, reste une pièce de choix pour toute collection sur Nintendo DS. Les données sont actualisées quotidiennement pour refléter les tendances réelles du marché rétro-gaming.

Guide d'achat et authenticité

Wizardry: Proving Grounds of the Mad Overlord est-il rare ?

Sorti en 1985 sur Nintendo DS, Wizardry: Proving Grounds of the Mad Overlord est un jeu de video games de none représente une pièce intéressante pour tout collectionneur.

La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande constante pour les titres classiques de none, combinée à l'attrait du genre video games, en fait un ajout solide à toute collection Nintendo DS.

Description

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.