RetroCharting
Background - Super Metroid - Super Nintendo - Retrocharting

Super Metroid Super Nintendo - Prix, Cote & Argus

Super Metroid - Super Nintendo - Retrocharting

Fiche Technique

Console
Super Nintendo
Genre
Action & Adventure
Sortie
1994

🌍 Cote Argus

Prix mis à jour le: 24/03/2026
LOOSE
US/NTSC $90
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLET (CIB)
US/NTSC $313
EU/PAL ---
JP/NTSC-J ---
NEUF (SCELLÉ)
US/NTSC $6 079
EU/PAL ---
JP/NTSC-J ---
GRADÉ
US/NTSC $6 687
EU/PAL ---
JP/NTSC-J ---

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Échelle de prix et état du marché : Super Metroid

Analyse du marché pour Super Metroid sur Super Nintendo. Les données sont actualisées quotidiennement pour refléter les tendances réelles du marché rétro-gaming.

Guide d'achat et authenticité

Super Metroid est-il rare ?

Sorti en 1994 sur Super Nintendo, ce jeu d'action & adventure dont la valeur reste stable, témoignant d'une demande constante sur le marché.

La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande pour les jeux Super Nintendo, combinée à l'attrait du genre action & adventure, en fait un ajout solide à toute collection Super Nintendo.

Description

Super Metroid is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley. The gameplay focuses on exploration, with the player searching for power-ups that are used to reach previously inaccessible areas. It features new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions. The development staff from previous Metroid gamesÔÇöincluding Yoshio Sakamoto, Makoto Kano and Gunpei YokoiÔÇöreturned to develop Super Metroid over the course of two years, with half a year earlier to gain approval for the initial idea. The developers wanted to make a true action game, and to set the stage for Samus's reappearance. The game received critical acclaim, praising its atmosphere, gameplay, music and graphics. It is often cited as one of the best video games of all time. Although the game did not sell well in Japan, it fared better in North America and had shipped 1.42 million copies worldwide by late 2003. Super Metroid, alongside Castlevania: Symphony of the Night (1997), is credited for establishing the "Metroidvania" subgenre, and has inspired other games within the genre. It also became popular among players for speedrunning. The game was followed by the 2002 release of Metroid Fusion and Metroid Prime. It was emulated for the Virtual Console service on various Nintendo platforms since 2007 and as part of the Super NES Classic Edition microconsole in 2017.