RetroCharting
Background - Dune - Amiga - Retrocharting

Dune Amiga - Prix, Cote & Argus

Dune - Amiga - Retrocharting

Fiche Technique

Console
Amiga
Genre
Strategy

🌍 Cote Argus

Prix mis à jour le: 06/04/2026
LOOSE
US/NTSC $13
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLET (CIB)
US/NTSC $100
EU/PAL ---
JP/NTSC-J ---
NEUF (SCELLÉ)
US/NTSC $48
EU/PAL ---
JP/NTSC-J ---
GRADÉ
US/NTSC $52
EU/PAL ---
JP/NTSC-J ---

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Échelle de prix et état du marché : Dune

Analyse du marché pour Dune sur Amiga. Les données sont actualisées quotidiennement pour refléter les tendances réelles du marché rétro-gaming.

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Dune est-il rare ?

Sorti sur Amiga, ce jeu de strategy représente une pièce intéressante pour tout collectionneur.

La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande pour les jeux Amiga, combinée à l'attrait du genre strategy, en fait un ajout solide à toute collection Amiga.

Description

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.