RetroCharting
Background - Choro Q - PlayStation - Retrocharting

Choro Q PlayStation - Prix, Cote & Argus

Choro Q - PlayStation - Retrocharting

Fiche Technique

Console
PlayStation
Genre
Racing
Sortie
2004

🌍 Cote Argus

Prix mis à jour le: 06/04/2026
LOOSE
US/NTSC $12
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLET (CIB)
US/NTSC $15
EU/PAL ---
JP/NTSC-J ---
NEUF (SCELLÉ)
US/NTSC $70
EU/PAL ---
JP/NTSC-J ---
GRADÉ
US/NTSC $77
EU/PAL ---
JP/NTSC-J ---

Historique des prix

⚖️ Comparateur de Prix

Aucune offre en direct.

Échelle de prix et état du marché : Choro Q

Analyse du marché pour Choro Q sur PlayStation. Les données sont actualisées quotidiennement pour refléter les tendances réelles du marché rétro-gaming.

Guide d'achat et authenticité

Choro Q est-il rare ?

Sorti en 2004 sur PlayStation, ce jeu de racing dont la valeur reste stable, témoignant d'une demande constante sur le marché.

La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande pour les jeux PlayStation, combinée à l'attrait du genre racing, en fait un ajout solide à toute collection PlayStation.

Description

This is a homebrought game, run on Gameboy Color. Original version: Taito - MSX, 1984. Created with GB-Studio 2.0.0 beta5! The player takes the role of a yellow Volkswagen Beetle (Type 1) Choro-Q, with a surfboard carrier on its roof. The objective of the game is to assemble two more VW Beetles while contending with hostile Choro-Q cars that intend to impede the player's progress. The enemies can be eliminated by jumping on them. However, the player has a limited amount of life to complete the VW Beetles, which must be assembled in the right order; First, the chassis, then the motor, and lastly the body. When one VW Beetle is completed, it leaves behind a power-up (indicated by a coin-like icon with a dollar sign ($) on it) that grants temporary invincibility, allowing the player to plow through enemy cars. The level is completed by assembling both VW Beetles. The parts of the Beetles are on the edges of a three-level suspended platform system, and must be pushed off for assembly. The player can jump on the platforms to reach the parts. The player can lose lives by starting or performing an assembly out of order, crashing into a wall at high speed, falling from too great a height, colliding with an enemy Choro-Q. If the player loses all lives, it results in a game over.